1857.1.1 = {
	capital = 463

	#oob = ""

	set_convoys = 40

	set_research_slots = 3
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = RUS }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = RUS }

	set_cosmetic_tag = ALK_autonomy_afr_colonial_company
	set_country_flag = AFR_is_a_colonial_company_flag

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
		#POLITICS
			RUS_Alexander_II
			victorian_era
			doctrine_napoleonic_army_1
			agrarian
			#no_heir
			#absolute_monarchy

		#Economics
			civilian_economy
			limited_exports
			army_spending_level_2
			taxation_level_1
			cl_legal
			

		#Population
			border_control
			limited_conscription
			limited_equality
			absolutism
			#no_constitution
			no_elections

		#Culture
			privileged_education
			state_religion
			#religion_orthodox

		#NATIONAL SPIRITS
			AFR_russian_colony
			ALK_idea_ice_treaty
	}

	#Rivals
		set_variable = { var = rival_country value = OTO.id }
	#Most Favoured Country
		set_variable = { var = most_favoured_country value = RUS.id }

	set_politics = {
		ruling_party = autocracy
	}

	set_popularities = {
		anarchism = 3
		ideology_social_liberalism = 2
		ideology_radical_socialism = 0
		social_egalitarianism = 2
		centrism = 4.4
		traditional_conservatism = 8.6
		radical_democracy = 0
		chauvinist_populism = 5
		autocracy = 75
		fundamentalism = 0
	}

	set_technology = {
		infantry_weapons = 1 traditional_mixed_arms = 1
		tribal_carrier_birds = 1 tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		tech_infantry_napoleonic_uniform = 1
		vic_army_cloth = 1
		tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_early_gunboat = 1
		tech_naval_1850_gunboat = 1
		tech_naval_lineship = 1
		tech_naval_1857_lineship = 1
		tech_naval_mtg_1857_corvette_hull = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_mtg_paddle_wheels = 1
		gw_artillery = 1
		start_build_tech = 1
		iron_railways = 1
		steam_engine = 1
		manufactories = 1
		hot_blast_furnaces = 1
		food_preserving_icebox = 1
		early_artificial_fertilizer = 1
		electrical_engineering = 1
		basic_cavalry = 1
	}

	# POLITICAL LEADERS
	recruit_character = ALK_stepan_voevodskiy
	recruit_character = ALK_johan_furujhelm
	recruit_character = ALK_dmitry_maksutov
	
	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Ship of the Line Class"
		type = ship_hull_lineship_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Clipper Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steamer Class"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		
	}
	create_equipment_variant = {
		name = "Ship of the Line Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Frigate Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
}